#ifndef GAMESTATELIST_HPP
#define GAMESTATELIST_HPP

// ---------------------------------------------------------------------------
// game state list

enum
{
	// list of all game states 
	GS_SINGLEPLAYER= 0,
	GS_ASTEROIDS,	// Client
	GS_MAINMENU,
	GS_SERVER,		// Server
	// special game state. Do not change
	GS_RESTART,
	GS_QUIT, 
	GS_NUM
};

// ---------------------------------------------------------------------------

#endif